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Highwater Sleeves of the Conjuror

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Highwater Sleeves of the Conjuror


Group - Tier 3
Magic, Lore, No Trade, Infusible, Prestige
Class: Magician
Race: Dark Elf, Drakkin, Erudite, Gnome, High Elf, Human
Slot: Arms

Type 21 (Special Ornamentation)


Size:
Weight:
Req Lvl:
Skill:
MEDIUM
1.1
104
Armor
AC:
HP:
Mana:
End:
Purity:
133
2934
3176
28
50



Strength:
Stamina:
Intelligence:
Wisdom:
Agility:
Dexterity:
Charisma:
29 + 11
38 + 15
40 + 16
30
37 + 14
30
35 + 13
SV Magic:
SV Fire:
SV Cold:
SV Disease:
SV Poison:
52
52
52
52
52
HP Regen:
Mana Regen:
Heal Amount:
Spell Damage:
Clairvoyance:
3
4
29
38
55


Focus: Fire Damage 51-71 L105


Type 7 (General: Group) - Find an Aug
Type 13 (Energeiac: Group) - Find an Aug
[X] Power Source - Translucent Energeian Light Orb

Item Lore: The elements obey your summons.
Misc Item Values

Stack Size: 1
Merchant Buys For: Unknown OR Not Sellable
Merchant Sells For: Unknown OR Not Buyable
Tribute: 7032
 




This item is obtained by combining a Highwater Armguards with a Combine Armor Matrix in a Synthesis Chamber.

You can find more information on creating The Darkened Sea armor on our Creating Armor page.





Highwater Sleeves of the Conjuror By: Rorce On: October 24, 2014, 06:03:15 PM

Questions? Comments? Post them here! Original page - https://items.eqresource.com/items.php?id=141124







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